The VR technology should go hand in hand with the content of the prescribed syllabus, to create a widespread usage and reshape the teaching methodologies. VR is just a supplement aid and does not intend to replace the traditional teaching methodologies. Learning becomes more of a real life experience when VR is incorporated into it.
Visualization enhances imagination, helps in exploring the real life experience with high resolution quality.
Whether it is a school or industry, VR makes learning more interesting, by increasing the learner's engagement.
The quality of our 360-degree 3D syllabus-based content is better than the current video and animation based teaching tools available in the market.